![]() You can even empower this extra attack with radiant damage from Smite. ![]() Meanwhile, an Oath of Tirmar Paladin would be better off taking a bonus feat like Follow Up Strike. Likewise, it’s better to max out a Shock Arcanist Wizard’s INT than choose a feat (unless you really want to get Flawless Concentration). For instance, if you like to craft enchanted/primed items with the Manacalon Rosary, then you’ll want Master Enchanter. Remember, you have to consider which bonus feats will actually be helpful for a particular character or your party. Until the end of your turn, your ranged weapon attacks have no advantage or disadvantage. Use your bonus action to increase movement by 3 until the end of your turn get -2 AC until the start of your next turn. While dual-wielding (not sword and shield) and you’re about to get hit by a melee attack, use your reaction to gain +3 AC until the end of the attacker’s turn. If wielding a shield and you’re about to be hit by a ranged attack, use your reaction to gain +3 AC until the end of the attacker’s turn proficiency with shields. When a target succeeds in a saving throw or dodges your cantrip, it’ll still take half the damage and no other effects requires ability to cast spells. Proficiency and increased speed when crafting enchanted items requires ability to cast spells. If you sustain up to 10 points of damage, there’s no need to roll a CON saving throw to maintain concentration.Ībove 10 points, you have an advantage when rolling saving throws. Proficiency in Intimidation, Persuasion, and Deception expertise if already proficient requires CHA 13 min. ![]() Proficiency and increased speed when crafting potions can identify potions automatically requires INT 13 min. Proficiency with medium armor, warhammer, light/heavy crossbow requires light armor proficiency. When you use a hit die to regain HP, roll twice and take the higher value. Succeeding thrice stabilizes you and you gain a hit die a critical roll gives you two dice. You only need 4 hours of sleep at night requires Dwarf, Half-Elf, Hafling, or Human.Īdvantage on death saves. ![]() Ignore ½ and ¾ cover with your ranged attacks. Proficiency when using thieves’ tools and when lockpicking requires 13 DEX min. Proficiency with light armor, shortswords, shortbows, and longbows. Proficiency with heavy armor, longswords, greatswords, and battleaxes requires Medium Armor proficiency.Ĭan dual-wield even if the 1H weapons aren’t light. Just try it on a dummy character since the main campaign in Solasta: Crown of the Magister won’t actually let you start with characters that have been pre-leveled.Īttacking with a 2H weapon lets you use a bonus action for another melee attack.ĭoubles your carry weight capacity requires STR 13 min. This is mostly to keep you informed (i.e., seeing the subclasses and feats). After you’ve finished character creation, you can also select a character and click “level up” to see the selections presented to you as you progress. It’d show you the perks and features that get unlocked as you level up. Note: If you’re just creating a new character, you can click on the “At Higher Levels” button when selecting a class. Some feats would be locked if a character is unable to perform an action (i.e., spellcasting if you don’t have any spells learned), they don’t have a particular proficiency, or if they don’t meet the minimum required stat.There’s also a small icon that’d warn you about this. Depending on the class or skills you’ve picked, taking certain feats would be redundant due to having a similar or partial function.The feats in Solasta: Crown of the Magister will be visible for everyone, but there are some restrictions and caveats: Solasta: Crown of the Magister guide – The best feats to choose as you level up Note: For more information, check out our Solasta: Crown of the Magister guides and features hub. In any case, here’s our guide to help you select the best feats as you level up in Solasta: Crown of the Magister. Your decision here will tend to impact just how viable your character will be in the long run. Moreover, once you hit levels 4 and 8, you’ll be presented with a choice: increase your ability scores (attributes) or select a bonus feat. You shouldn’t have a problem as there are plenty of encounters and sidequests that give you experience points. As you progress further in Solasta: Crown of the Magister, your party of created characters will become stronger until you reach the level 10 cap.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |